So much potential........
There are a few major problems that rear their head when you play this game:
-The control scheme is horrible, mostly those terrible "sticks". You couldnt find a better design?
-You die waaaaay too easily. Having us die it one hit is quite dumb, especially since there is no noise made by the "zombies" to let us know theyre coming, so we can turn around and fight. It would be best if they damaged the player, rather than killing him, and a red mark on the screen appeared, indicating whinch direction theyre being attacked from.
-There are no ammo pickups. If you are going to leave us with such low amounts of ammo, try leaving ammo and health about. I have no incentive to go into a room where I know an enemy is if I can just avoid the room, because theres nothing for me in there, anyway.
-The graphics. They would suffice for me, but some people are really picky about that. And why doesnt the shotgun have a firing animation?!
-The music. A short looping track for the whole stage? No. This needs to be changed.
Honestly, this feels like a really poor beta stage, alibet a spooky one. Thats the catch; it is spooky, but it needs a lot of work.
Graphics: 3/5
Sound: 2/5
Story: 3/5
Gameplay: 3/5
Overall: 3/5
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Dark Hill Lite